Lock-Free Queue (참고만)
template<typename T>
class LockFreeQueue
{
struct Node;
struct CountedNodePtr
{
int32 externalCount; // 참조권
Node* ptr = nullptr;
};
struct NodeCounter
{
uint32 internalCount : 30; // 참조권 반환 관련, 비트를 30과 2로 쪼개어서 사용
uint32 externalCountRemaining : 2; // Push, Pop 다중 참조권 관련
};
struct Node
{
Node()
{
NodeCounter newCount;
newCount.internalCount = 0;
newCount.externalCountRemaining = 2;
count.store(newCount);
next.ptr = nullptr;
next.externalCount = 0;
}
void ReleaseRef()
{
NodeCounter oldCounter = count.load();
while (true)
{
NodeCounter newCounter = oldCounter;
newCounter.internalCount--;
// 끼어들 수 있음
if (count.compare_exchange_strong(oldCounter, newCounter))
{
if (newCounter.internalCount == 0 && newCounter.externalCountRemaining == 0)
delete this;
break;
}
}
}
atomic<T*> data;
atomic<NodeCounter> count;
CountedNodePtr next;
};
public:
LockFreeQueue()
{
CountedNodePtr node;
node.ptr = new Node;
node.externalCount = 1;
_head.store(node);
_tail.store(node);
}
LockFreeQueue(const LockFreeQueue&) = delete;
LockFreeQueue& operator=(const LockFreeQueue&) = delete;
void Push(const T& value)
{
unique_ptr<T> newData = make_unique<T>(value);
CountedNodePtr dummy;
dummy.ptr = new Node;
dummy.externalCount = 1;
CountedNodePtr oldTail = _tail.load(); // data = nullptr
while (true)
{
// 참조권 획득 (externalCount를 현시점 기준 +1 한 애가 이김)
IncreaseExternalCount(_tail, oldTail);
// 소유권 획득 (data를 먼저 교환한 애가 이김)
T* oldData = nullptr;
if (oldTail.ptr->data.compare_exchange_strong(oldData, newData.get()))
{
oldTail.ptr->next = dummy;
oldTail = _tail.exchange(dummy);
FreeExternalCount(oldTail);
newData.release(); // 데이터에 대한 unique_ptr의 소유권 포기
break;
}
// 소유권 경쟁 패배
oldTail.ptr->ReleaseRef();
}
}
shared_ptr<T> TryPop()
{
CountedNodePtr oldHead = _head.load();
while (true)
{
// 참조권 획득 (externalCount를 현시점 기준 +1 한 애가 이김)
IncreaseExternalCount(_head, oldHead);
Node* ptr = oldHead.ptr;
if (ptr == _tail.load().ptr)
{
ptr->ReleaseRef();
return shared_ptr<T>();
}
// 소유권 획득 (head = ptr->next)
if (_head.compare_exchange_strong(oldHead, ptr->next))
{
T* res = ptr->data.load();
FreeExternalCount(oldHead);
return shared_ptr<T>(res);
}
ptr->ReleaseRef();
}
}
private:
static void IncreaseExternalCount(atomic<CountedNodePtr>& counter, CountedNodePtr& oldCounter)
{
while (true)
{
CountedNodePtr newCounter = oldCounter;
newCounter.externalCount++;
if (counter.compare_exchange_strong(oldCounter, newCounter))
{
oldCounter.externalCount = newCounter.externalCount;
break;
}
}
}
static void FreeExternalCount(CountedNodePtr& oldNodePtr)
{
Node* ptr = oldNodePtr.ptr;
const int32 countIncrease = oldNodePtr.externalCount - 2;
NodeCounter oldCounter = ptr->count.load();
while(true)
{
NodeCounter newCounter = oldCounter;
newCounter.externalCountRemaining--;
newCounter.internalCount += countIncrease;
if (ptr->count.compare_exchange_strong(oldCounter, newCounter))
{
if (newCounter.internalCount == 0 && newCounter.externalCountRemaining == 0)
delete ptr;
break;
}
}
}
private:
atomic<CountedNodePtr> _head;
atomic<CountedNodePtr> _tail;
};
ThreadManager
// CoreGlobal.h
#ifndef COREGLOBAL_H
#define COREGLOBAL_H
extern class ThreadManager* GThreadManager;
class CoreGlobal
{
public:
CoreGlobal();
~CoreGlobal();
};
#endif
// CoreGlobal.cpp
ThreadManager* GThreadManager = nullptr;
CoreGlobal::CoreGlobal()
{
GThreadManager = new ThreadManager();
}
CoreGlobal::~CoreGlobal()
{
delete GThreadManager;
}
// CoreTls.h
#ifndef CORETLS_H
#define CORETLS_H
extern thread_local uint32 LThreadId;
#endif
// CoreTls.cpp
thread_local uint32 LThreadId = {0};
// CoreMacro.h
/*-------------
Crash
-------------*/
#define CRASH(cause) \
{ \
uint32* crash = nullptr; \
__analysis_assume(crash != nullptr); \
*crash = 0xDEADBEEF; \
}
#define ASSERT_CRASH(exptr) \
{ \
if (!(expr)) \
{ \
CRASH("ASSERT_CRASH"); \
__analysis_assume(expr); \
} \
}
// ThreadManager.h
#ifndef THREADMANAGER_H
#define THREADMANAGER_H
#include <thread>
#include <vector>
#include <functional>
using namespace std;
class ThreadManager
{
public:
ThreadManager();
~ThreadManager();
void Launch(function<void(void)> callback);
void Join();
static void InitTLS();
static void DestroyTLS();
private:
Mutex _lock;
vector<thread> _threads;
};
#endif
// ThreadManager.cpp
ThreadManager::ThreadManager()
{
InitTLS();
}
ThreadManager::~ThreadManager()
{
Join();
}
void ThreadManager::Launch(function<void(void)> callback)
{
LockGuard guard(_lock);
_threads.push_back(thread([=]()
{
InitTLS();
callback();
DestroyTLS();
}));
}
void ThreadManager::Join()
{
for (thread& t : _threads)
{
if (t.joinable())
t.join();
}
_threads.clear();
}
void ThreadManager::InitTLS()
{
static Atomic<uint32> SthreadId = {1};
LThreadId = SthreadId.fetch_add(1);
}
void ThreadManager::DestroyTLS()
{
}
ThreadManager
클래스를 따로 만들어 쓰레드 관리를 편하게 함
Launch()
메소드를 통해 쓰레드 생성- 이 때
InitTLS()
메소드를 호출하여 TLS 생성 callback()
메소드로 쓰레드를 진입시킬 함수를 호출- 쓰레드가 진입한 함수에서 빠져나오면
DestroyTLS()
메소드로 TLS 소멸
- 이 때
Join()
메소드로 생성된 모든 쓰레드들이 종료되기까지 대기
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